Explorations in Rapid Prototyping
For my rapid prototyping studio class, I was tasked to utilize a different prototyping technique every week. Each week, we were to create a prototype based on varying user experience design problems and to record the process along the way.
Final Project
My final project was an Arduino-powered interactive drum machine fashioned from a traditional cajón. Additionally, the drum machine also served as a controller for a visual component using a Spin Art Maker and solenoids. The goal of the project was to create a audio-visual system that would appeal to children and was likened to a science exhibit installations. The final prototype was achieved using Arduino programming, MAX/MSP, electronics, and carpentry. My contributions to the project included programming, electronics, and overall system design input.
3D Prototyping
For the final weekly assignment, we were to prototype an object using 3d modeling software. Having never worked with 3d modeling software before, I used Autodesk 123D Design due to its relatively easy learning curve. I created three objects which include a bishop chess piece, a "12th man" logo (Go Hawks!) and a space needle.
Electronics Prototyping
This was my first formal interaction with electronic prototyping, basic wiring and physical signal flow. Using the Arduino, I was able to briefly explore the complex nature of electronics and their uses in user experience prototyping. My project uses a temperature sensor and reads temperature data into a computer. I integrated Processing to create a simple visualization that expresses temperature with colored bubbles that dynamically change as temperature changes.
Mobile Prototyping
For this endeavor, I was given design specifications for an application called "Wag-N-Purr" and was asked to create an interactive mobile prototype. For this assignment, there were many prototyping tools available and allowed. I chose to utilize Proto.io. The goal of this project was to demonstrate my understanding of HIG standards for mobile devices as well as do a visual redesign of the application if desired.
Mobile1
Wireframe Prototyping
I was given a task of creating a wireframe prototype for the DUB community website. I was also asked to strictly focus on layout and hierarchy of page elements and overall information architecture. My design included engaging visual components that would give users greater insight of the content.

The interactive prototype is available here.
Behavioral Prototyping
Our team created a "Wizard of Oz" prototype to test gestural input for the © Apple TV. We were to create a set of hand gesture motions that we felt would be intuitive to users. We then used the "WoZ" technique to user test these gestures.

Credits: Tobin Valenstein & Xie Fen
Video Prototyping
I was tasked to create a prototype outlining a potential scenario through video storytelling. I chose to highlight the © Car2Go application in an example use case. Video was shot with an HTC one M8 phone and edited with Adobe Premiere Pro.
Model Prototyping
Using physical materials, we were to create a model prototype of a stud finder utilizing OXO's "Universal Design" ideology. I elected to use soft rubber to model the handle of my stud finder to closely emulate the type of material used in many OXO products. I also employed a circular LED display to act as the stud indicators.
Paper Prototyping
Our first assignment was to paper prototype a smartwatch application with an accompanying mobile component. I chose to create "QuikFaqs", an informational application that would show quick and digestible pieces of information when a smartwatch camera was pointed at a landmark or other notable object.